If a companion is killed during the Suicide Mission, they are often replaced by a less interesting stand-in in Mass Effect 3. Even fans who love dramatic deaths will find that dead companions have a relatively unsatisfying end to their story in light of Mass Effect 3. There are very few reasons to want any of the companions in Mass Effect 2 to die. However, these Paragon and Renegade dialogue options are only available to characters who have almost exclusively chosen either Paragon or Renegade options so far. The only way to resolve Mass Effect 2's squadmate conflicts, without reducing or failing to gain the loyalty of either of the companions involved, is to choose the Paragon or Renegade dialogue option in response. RELATED: Mass Effect: Legendary Edition Day One Patch Notes Leak Ignoring the fact that Mass Effect 2 already makes an arbitrary connection between loyalty and survival, these choices cause a huge problem for the game's morality system. There's no particular logical link between loyalty and likelihood of survival - in fact, an extremely loyal companion could be argued to be more likely to die in order to protect Shepard or help them achieve their goal beyond the Omega Relay. The higher a companion's loyalty, the more likely they are to survive the final mission, and the way the player resolves these inter-squadmate conflicts can cause the squadmate they side against to die.įrom a roleplaying perspective, this is already a problem. Loyalty has a huge impact on whether or not a Mass Effect squadmate survives the Suicide Mission. A similar interaction takes place between Tali the Quarian and Legion the Geth, and there was even a planned confrontation between Mordin and Grunt that was cut from the final game. If they side with Jack they will lose loyalty points with Miranda, while siding with Miranda causes them to lose Jack's loyalty. This Tweet addresses a significant problem in Mass Effect 2. As the story approached the final Suicide Mission beyond the Omega Relay, players would find that some of their recruited squadmates simply did not get along. After the player has completed both Miranda Lawson and Jack's loyalty missions, for example, they will come across the pair having an argument.
0 Comments
Leave a Reply. |